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DDD will be attempting to zone/space out Kirby w/ his massive disjoints & Gordo.
- DDD’s F-Tilt is a great poking tool. It’s safe on shield when spaced correctly. If he’s in kissing distance & F-Tilts, you can punish him.
- DDD’s D-Tilt is a really good burst option, coming out frame 6. However, It’s -21 on shield, so you can land a grab OOS.
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In return, Kirby will be getting through DDD’s defenses & exploit his openings.
- This will be done either through baiting out attacks & punishing them via grabs & tilts, or through returning Gordos (Side-B) via Final Cutter if the DDD player is mindlessly tossing them out.

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DDD is also good at air-camping & getting tomahawk grabs w/ either normal grab or Inhale (Neutral-B).
- When air-camping, he’ll either be trying to swat you out of his zone (w/ F-Air &/or B-Air), looking for falling N-Air (-4/-6 on shield btw) which is a good combo starter.
- Tomahawk Inhales are a big part of his neutral game since you’ll be shielding a lot. They don’t lead into anything true, but it can put you in a disadvantageous position.
- Then there’s just the universal tomahawk grabs. His D-Throw leads into true combos.
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Due to Kirby’s size, DDD may have a bit of a harder time hitting him.